Gameplay Programmer
This was a 2 week game of the week I worked on within a group while we were still learning how to use Unreal Engine 4 in which the player plays as a "Master Wizard" where they can attack using all 4 elements to deal the most damage to their enemy while also potentially leaving themselves open to taking more damage as their defenses change element type. The game is also music responsive in which you deal more damage the closer to a beat drop you attack.
I worked mostly on the attacking of the player, from getting the projectile to fire to switching the player's typing both Offensively and Defensively. One of the big things I wanted to do with this project was making sure my blueprints were well laid out and easy to follow that way anyone could pick it up and know what's going on by following the flow.
Technologies Used: Unreal Engine 4, Blueprints, Blender, C++