Neon Knights

Lead Level Designer

For this project I was the Lead Level Designer . As such I took care of creating all the assets used for the levels as well as took charge of how each level was played and how they looked. Along with level creation I also took charge of implementing the procedural generation we used for the main level when the boss is flying away from the player. Below you can see some of the models I created.

1 / 3
Here you can see the modular level blocks I made for the procedural generation with the post processing I had my teammate create
2 / 3
Here you can see the model I created to serve as the tutorial level
3 / 3
Here you can see the same tutorial level in game with a skybox and post processing

All models used in the making of the levels were created by me with some help from my teammates in the form of ideas of what they might want to see in the levels or what they thought might be a good addition.

Technologies Used: Unity3D, Blender, C#