Lead Level Designer
For this project I was the Lead Level Designer . As such I took care of creating all the assets used for the levels as well as took charge of how each level was played and how they looked. Along with level creation I also took charge of implementing the procedural generation we used for the main level when the boss is flying away from the player. Below you can see some of the models I created.
All models used in the making of the levels were created by me with some help from my teammates in the form of ideas of what they might want to see in the levels or what they thought might be a good addition.
Technologies Used: Unity3D, Blender, C#